Schaden
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Die Seite wurde neu angelegt: „<!-- Vorlage:Card/Heroes (ohne Extension:Variables) Aufruf: {{Card/Heroes|Talia}} Optional: {{Card/Heroes|Talia|image=Talia.png}} --> <div class="fs-infocard layout-is-hero"> <!-- Avatar --> <div class="ic-avatar"> {{#if:{{{image|}}}| [[Datei:{{{image}}}|210px|class=ic-avatar-img|link={{{1}}}]] | {{#tag:a | {{Firestone|hero|{{{1}}}}} | href={{localurl:{{{1}}}}} | title={{Firestone|hero|{{{1}}}}}…“ |
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< | <noinclude> | ||
{{Dokumentation | |||
|beschreibung = Rendert die Firestone-Heldenkarte. | |||
--> | |verwendung = <code><nowiki>{{Card/Hero|</nowiki>''NAME''<nowiki>|icon_size=32}}</nowiki></code> | ||
|parameter = | |||
* <code>1</code> – Held-Key aus [[Modul:Firestone/Data/Heroes]] (z. B. <code>Talia</code>) | |||
* <code>icon_size</code> – Pixelgröße der Icons (Standard: <code>32</code> - Erweckungsbonus-Icon: <code>icon_size * 1.5</code>) | |||
}} | |||
== Vorschau == | |||
{{Card/Hero|Talia|icon_size=32}} | |||
</noinclude> | |||
<includeonly> | |||
<div class="fs-infocard layout-is-hero"> | <div class="fs-infocard layout-is-hero"> | ||
<div class="avatar">{{Firestone|hero|{{{1}}}|avatar}}</div> | |||
<div class="content"> | |||
<div class="header"> | |||
<h2 class="mw-html-heading">[[{{Firestone|hero|{{{1}}}}}]]</h2> | |||
{{#if:{{Firestone|hero|{{{1}}}|unlock_at}}| | |||
<div class="unlockline">🔒 {{Firestone|hero|{{{1}}}|unlock_at}}</div> | |||
}} | |||
</div> | |||
<div class="sep"></div> | |||
<div class="basics"> | |||
{{#if:{{Firestone|hero|{{{1}}}|class}}| | |||
<div class="basic"><span class="label">{{Firestone|hero|ui|basics|class}}</span><span class="value">{{Firestone|hero|{{{1}}}|class}}</span></div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|specialization}}| | |||
<div class="basic"><span class="label">{{Firestone|hero|ui|basics|specialization}}</span><span class="value">{{Firestone|hero|{{{1}}}|specialization}}</span></div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|attackstyle}}| | |||
<div class="basic"><span class="label">{{Firestone|hero|ui|basics|attackstyle}}</span><span class="value">{{Firestone|hero|{{{1}}}|attackstyle}}</span></div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|resource}}| | |||
<div class="basic"><span class="label">{{Firestone|hero|ui|basics|resource}}</span><span class="value">{{Firestone|hero|{{{1}}}|resource}}</span></div> | |||
}} | |||
</div> | |||
<div class="grid3"> | |||
<!-- ================= HAUPTATTRIBUTE ================= --> | |||
{{#if:{{Firestone|hero|{{{1}}}|main|damage}}{{Firestone|hero|{{{1}}}|main|hp}}{{Firestone|hero|{{{1}}}|main|armor}}| | |||
<div class="quad"> | |||
<h3 class="mw-html-heading">{{Firestone|hero|ui|headers|main}}</h3> | |||
<div class="main-attrs"> | |||
{{#if:{{Firestone|hero|{{{1}}}|main|damage}}| | |||
<div class="main tooltip"> | |||
<div class="icon">[[Datei:AttributeDamage.png|{{{icon_size}}}px|link=|class=icon]]</div> | |||
<div class="text"> | |||
<div class="label is-hidden">Schaden</div> | |||
<div class="value">{{Firestone|hero|{{{1}}}|main|damage}}</div> | |||
</div> | |||
<span class="box"><span class="title">Schaden</span><span class="sep"></span><span class="desc">Menge an Gesundheit, die Gegner durch deine Treffer verlieren.</span></span> | |||
</div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|main|hp}}| | |||
<div class="main tooltip"> | |||
<div class="icon">[[Datei:AttributeHealth.png|{{{icon_size}}}px|link=]]</div> | |||
<div class="text"> | |||
<div class="label is-hidden">Gesundheit</div> | |||
<div class="value">{{Firestone|hero|{{{1}}}|main|hp}}</div> | |||
</div> | </div> | ||
<span class="box"><span class="title">Gesundheit</span><span class="sep"></span><span class="desc">Wie viel Schaden du einstecken kannst, bevor du besiegt wirst.</span></span> | |||
</div> | |||
}} | |||
<div class=" | {{#if:{{Firestone|hero|{{{1}}}|main|armor}}| | ||
<div class="main tooltip"> | |||
<div class="icon">[[Datei:AttributeArmor.png|{{{icon_size}}}px|link=]]</div> | |||
<div class="text"> | |||
<div class="label is-hidden">Rüstung</div> | |||
<div class="value">{{Firestone|hero|{{{1}}}|main|armor}}</div> | |||
</div> | |||
<span class="box"><span class="title">Rüstung</span><span class="sep"></span><span class="desc">Reduziert den erlittenen Schaden.</span></span> | |||
</div> | |||
}} | |||
</div> | |||
</div> | |||
}} | |||
<!-- ================= FORTSCHRITTSATTRIBUTE ================= --> | |||
{{#if:{{Firestone|hero|{{{1}}}|adv|precision}}{{Firestone|hero|{{{1}}}|adv|bonus_damage}}{{Firestone|hero|{{{1}}}|adv|speed}}{{Firestone|hero|{{{1}}}|adv|dodge}}| | |||
<div class="quad"> | |||
<h3 class="mw-html-heading">{{Firestone|hero|ui|headers|adv}}</h3> | |||
<div class="adv-attrs"> | |||
<div class=" | {{#if:{{Firestone|hero|{{{1}}}|adv|precision}}| | ||
<div class="adv tooltip"> | |||
<div class="icon">[[Datei:CriticalChance.png|{{{icon_size}}}px|link=]]</div> | |||
<div class="text"> | |||
<div class="label is-hidden">Krit.-Chance</div> | |||
<div class="value">{{Firestone|hero|{{{1}}}|adv|precision}}</div> | |||
</div> | |||
<span class="box"><span class="title">Krit.-Chance</span><span class="sep"></span><span class="desc">Wahrscheinlichkeit, einen kritischen Treffer zu landen.</span></span> | |||
</div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|adv|bonus_damage}}| | |||
<div class="adv tooltip"> | |||
<div class="icon">[[Datei:CriticalDamage.png|{{{icon_size}}}px|link=]]</div> | |||
<div class="text"> | |||
<div class="label is-hidden">Kritischer Schaden</div> | |||
<div class="value">{{Firestone|hero|{{{1}}}|adv|bonus_damage}}</div> | |||
</div> | |||
<span class="box"><span class="title">Kritischer Schaden</span><span class="sep"></span><span class="desc">Zusätzlicher Schaden bei kritischen Treffern.</span></span> | |||
</div> | |||
}} | |||
<div class=" | {{#if:{{Firestone|hero|{{{1}}}|adv|speed}}| | ||
<div class="adv tooltip"> | |||
<div class="icon">[[Datei:AttackSpeed.png|{{{icon_size}}}px|link=]]</div> | |||
<div class="text"> | |||
<div class="label is-hidden">Angriffsgeschwindigkeit</div> | |||
<div class="value">{{Firestone|hero|{{{1}}}|adv|speed}}</div> | |||
</div> | |||
<span class="box"><span class="title">Angriffsgeschwindigkeit</span><span class="sep"></span><span class="desc">Wie schnell der Held angreift (kleiner ist schneller).</span></span> | |||
</div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|adv|dodge}}| | |||
<div class="adv tooltip"> | |||
<div class="icon">[[Datei:Dodge.png|{{{icon_size}}}px|link=]]</div> | |||
<div class="text"> | |||
<div class="label is-hidden">Ausweichen</div> | |||
<div class="value">{{Firestone|hero|{{{1}}}|adv|dodge}}</div> | |||
</div> | |||
<span class="box"><span class="title">Ausweichen</span><span class="sep"></span><span class="desc">Chance, einem Angriff vollständig auszuweichen.</span></span> | |||
</div> | |||
}} | |||
</div> | |||
</div> | |||
}} | |||
<!-- ================= ERWECKUNG ================= --> | |||
{{#if:{{Firestone|hero|{{{1}}}|awakening_id}}| | |||
<div class="quad"> | |||
<h3 class="mw-html-heading">{{Firestone|hero|ui|labels|default|awakening}}</h3> | |||
<div class="awakening adv tooltip"> | |||
<div class="icon">[[Datei:{{Firestone|hero|{{{1}}}|awakening_icon}}.png|{{#expr: trunc {{{icon_size}}} * 1.5 }}px|link=]]</div> | |||
<div class="text"> | |||
<div class="label is-hidden">Erweckungsbonus</div> | |||
<div class="value">{{Firestone|hero|{{{1}}}|awakening_id}}</div> | |||
</div> | |||
<span class="box"><span class="title">{{Firestone|hero|{{{1}}}|awakening_id}}</span><span class="sep"></span><span class="desc">{{Firestone|hero|{{{1}}}|awakening_desc}}</span></span> | |||
</div> | |||
</div> | |||
}} | |||
</div> | </div> | ||
</div> | |||
</div> | |||
</includeonly> | |||
Rendert die Firestone-Heldenkarte.
{{Card/Hero|NAME|icon_size=32}}
1 – Held-Key aus Modul:Firestone/Data/Heroes (z. B. Talia)icon_size – Pixelgröße der Icons (Standard: 32 - Erweckungsbonus-Icon: icon_size * 1.5)SchadenMenge an Gesundheit, die Gegner durch deine Treffer verlieren.
GesundheitWie viel Schaden du einstecken kannst, bevor du besiegt wirst.
RüstungReduziert den erlittenen Schaden.
Krit.-ChanceWahrscheinlichkeit, einen kritischen Treffer zu landen.
Kritischer SchadenZusätzlicher Schaden bei kritischen Treffern.
AngriffsgeschwindigkeitWie schnell der Held angreift (kleiner ist schneller).
AusweichenChance, einem Angriff vollständig auszuweichen.
GoldregenErhöht deinen Goldgewinn aus Kämpfen und Belohnungen.