Vorlage:Card/Heroes: Unterschied zwischen den Versionen
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<!-- Vorlage:Card/Heroes | <!-- Vorlage:Card/Heroes | ||
Aufruf: {{Card/Heroes|Talia}} | Aufruf: {{Card/Heroes|Talia}} | ||
Optional: {{Card/Heroes|Talia|image=Talia.png}} | |||
--> | --> | ||
<div class="fs-infocard layout-is-hero"> | <div class="fs-infocard layout-is-hero"> | ||
<div class="ic-avatar"> | |||
{{#if:{{{image|}}}| | |||
[[Datei:{{{image}}}|210px|class=ic-avatar-img|link={{{1}}}]] | |||
|[[{{{1}}}}|{{Firestone|hero|{{{1}}}}}]] | |||
}} | |||
</div> | |||
<div class="ic-content"> | |||
<div class="ic-header"> | |||
<h2 class="ic-name mw-html-heading">[[{{{1}}}}|{{Firestone|hero|{{{1}}}}}]]</h2> | |||
{{#if:{{Firestone|hero|{{{1}}}|unlock_at}}| | |||
<div class="ic-unlockline">🔒 Freischaltung: {{Firestone|hero|{{{1}}}|unlock_at}}</div> | |||
}} | |||
</div> | |||
<div class="ic-sep"></div> | |||
<div class="ic-basics2"> | |||
{{#if:{{Firestone|hero|{{{1}}}|class}}| | |||
<div class="ic-basic"><span class="label">Klasse:</span><span class="value">{{Firestone|hero|{{{1}}}|class}}</span></div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|specialization}}| | |||
<div class="ic-basic"><span class="label">Spezialisierung:</span><span class="value">{{Firestone|hero|{{{1}}}|specialization}}</span></div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|attackstyle}}| | |||
<div class="ic-basic"><span class="label">Angriffsart:</span><span class="value">{{Firestone|hero|{{{1}}}|attackstyle}}</span></div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|resource}}| | |||
<div class="ic-basic"><span class="label">Ressource:</span><span class="value">{{Firestone|hero|{{{1}}}|resource}}</span></div> | |||
}} | |||
</div> | |||
<div class="fs-g3"> | |||
<!-- ================= HAUPTATTRIBUTE ================= --> | |||
{{#if:{{Firestone|hero|{{{1}}}|main|damage}}{{Firestone|hero|{{{1}}}|main|hp}}{{Firestone|hero|{{{1}}}|main|armor}}| | |||
<div class="fs-quad"> | |||
<h3 class="ic-h mw-html-heading">Hauptattribute</h3> | |||
<div class="ic-main-attrs"> | |||
{{#if:{{Firestone|hero|{{{1}}}|main|damage}}| | |||
<div class="ic-pill fs-tip"> | |||
<div class="ic-pill-icon">[[Datei:AttackIcon.png|36x36px|link=|class=ic-icon]]</div> | |||
<div class="ic-pill-text"> | |||
<div class="ic-pill-label is-hidden">Schaden</div> | |||
<div class="ic-pill-value">{{Firestone|hero|{{{1}}}|main|damage}}</div> | |||
</div> | |||
<span class="fs-tipbox"><span class="fs-tip-title">Schaden</span><span class="fs-tip-sep"></span><span class="fs-tip-desc">Menge an Gesundheit, die Gegner durch deine Treffer verlieren.</span></span> | |||
</div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|main|hp}}| | |||
<div class="ic-pill fs-tip"> | |||
<div class="ic-pill-icon">[[Datei:HealthIcon.png|36x36px|link=|class=ic-icon]]</div> | |||
<div class="ic-pill-text"> | |||
<div class="ic-pill-label is-hidden">Gesundheit</div> | |||
<div class="ic-pill-value">{{Firestone|hero|{{{1}}}|main|hp}}</div> | |||
</div> | |||
<span class="fs-tipbox"><span class="fs-tip-title">Gesundheit</span><span class="fs-tip-sep"></span><span class="fs-tip-desc">Wie viel Schaden du einstecken kannst, bevor du besiegt wirst.</span></span> | |||
</div> | |||
}} | |||
<div class="ic-sep"></div> | {{#if:{{Firestone|hero|{{{1}}}|main|armor}}| | ||
<div class="ic-pill fs-tip"> | |||
<div class="ic-pill-icon">[[Datei:ArmorIcon.png|36x36px|link=|class=ic-icon]]</div> | |||
<div class="ic-pill-text"> | |||
<div class="ic-pill-label is-hidden">Rüstung</div> | |||
<div class="ic-pill-value">{{Firestone|hero|{{{1}}}|main|armor}}</div> | |||
</div> | |||
<span class="fs-tipbox"><span class="fs-tip-title">Rüstung</span><span class="fs-tip-sep"></span><span class="fs-tip-desc">Reduziert den erlittenen Schaden.</span></span> | |||
</div> | |||
}} | |||
</div> | |||
</div> | |||
}} | |||
<!-- ================= FORTSCHRITTSATTRIBUTE ================= --> | |||
{{#if:{{Firestone|hero|{{{1}}}|adv|precision}}{{Firestone|hero|{{{1}}}|adv|bonus_damage}}{{Firestone|hero|{{{1}}}|adv|speed}}{{Firestone|hero|{{{1}}}|adv|dodge}}| | |||
<div class="fs-quad"> | |||
<h3 class="ic-h mw-html-heading">Fortschrittsattribute</h3> | |||
<div class="ic-adv-attrs"> | |||
{{#if:{{Firestone|hero|{{{1}}}|adv|precision}}| | |||
<div class="ic-adv fs-tip"> | |||
<div class="ic-adv-icon">[[Datei:CriticalChanceIcon.png|36x36px|link=|class=ic-icon]]</div> | |||
<div class="ic-adv-main"> | |||
<div class="ic-adv-label is-hidden">Krit.-Chance</div> | |||
<div class="ic-adv-value">{{Firestone|hero|{{{1}}}|adv|precision}}</div> | |||
</div> | |||
<span class="fs-tipbox"><span class="fs-tip-title">Krit.-Chance</span><span class="fs-tip-sep"></span><span class="fs-tip-desc">Wahrscheinlichkeit, einen kritischen Treffer zu landen.</span></span> | |||
</div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|adv|bonus_damage}}| | |||
<div class="ic-adv fs-tip"> | |||
<div class="ic-adv-icon">[[Datei:CriticalDamageIcon.png|36x36px|link=|class=ic-icon]]</div> | |||
<div class="ic-adv-main"> | |||
<div class="ic-adv-label is-hidden">Kritischer Schaden</div> | |||
<div class="ic-adv-value">{{Firestone|hero|{{{1}}}|adv|bonus_damage}}</div> | |||
</div> | |||
<span class="fs-tipbox"><span class="fs-tip-title">Kritischer Schaden</span><span class="fs-tip-sep"></span><span class="fs-tip-desc">Zusätzlicher Schaden bei kritischen Treffern.</span></span> | |||
</div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|adv|speed}}| | |||
<div class="ic-adv fs-tip"> | |||
<div class="ic-adv-icon">[[Datei:AttackSpeedIcon.png|36x36px|link=|class=ic-icon]]</div> | |||
<div class="ic-adv-main"> | |||
<div class="ic-adv-label is-hidden">Angriffsgeschwindigkeit</div> | |||
<div class="ic-adv-value">{{Firestone|hero|{{{1}}}|adv|speed}}</div> | |||
</div> | |||
<span class="fs-tipbox"><span class="fs-tip-title">Angriffsgeschwindigkeit</span><span class="fs-tip-sep"></span><span class="fs-tip-desc">Wie schnell der Held angreift (kleiner ist schneller).</span></span> | |||
</div> | |||
}} | |||
{{#if:{{Firestone|hero|{{{1}}}|adv|dodge}}| | |||
<div class="ic-adv fs-tip"> | |||
<div class="ic-adv-icon">[[Datei:DodgeIcon.png|36x36px|link=|class=ic-icon]]</div> | |||
<div class="ic-adv-main"> | |||
<div class="ic-adv-label is-hidden">Ausweichen</div> | |||
<div class="ic-adv-value">{{Firestone|hero|{{{1}}}|adv|dodge}}</div> | |||
</div> | |||
<span class="fs-tipbox"><span class="fs-tip-title">Ausweichen</span><span class="fs-tip-sep"></span><span class="fs-tip-desc">Chance, einem Angriff vollständig auszuweichen.</span></span> | |||
</div> | |||
}} | |||
</div> | |||
</div> | |||
}} | |||
<!-- ================= ERWECKUNG ================= --> | |||
{{#if:{{Firestone|hero|{{{1}}}|awakening_id}}| | |||
<div class="fs-quad"> | |||
<h3 class="ic-h mw-html-heading">Erweckungsbonus</h3> | |||
<div class="ic-awakening ic-adv fs-tip"> | |||
<div class="ic-adv-icon">[[Datei:RainingGold.png|64px|link=|class=ic-icon]]</div> | |||
<div class="ic-adv-main"> | |||
<div class="ic-adv-label is-hidden">Erweckungsbonus</div> | |||
<div class="ic-adv-value">{{Firestone|hero|{{{1}}}|awakening_id}}</div> | |||
</div> | </div> | ||
<span class="fs-tipbox"><span class="fs-tip-title">{{Firestone|hero|{{{1}}}|awakening_id}}</span><span class="fs-tip-sep"></span><span class="fs-tip-desc">Erhöht deinen Goldgewinn aus Kämpfen und Belohnungen.</span></span> | |||
</div> | </div> | ||
</div> | |||
}} | |||
</div> <!-- fs-g3 --> | |||
</div> <!-- ic-content --> | |||
</div> <!-- fs-infocard --> | |||
Version vom 6. November 2025, 15:05 Uhr
[[{{{1}}}}|{{{1}}}]]
[[{{{1}}}}|{{{1}}}]]
🔒 Freischaltung: {{{1}}}
Klasse:{{{1}}}
Spezialisierung:{{{1}}}
Angriffsart:{{{1}}}
Ressource:{{{1}}}
Hauptattribute
Schaden
{{{1}}}
SchadenMenge an Gesundheit, die Gegner durch deine Treffer verlieren.
Gesundheit
{{{1}}}
GesundheitWie viel Schaden du einstecken kannst, bevor du besiegt wirst.
Rüstung
{{{1}}}
RüstungReduziert den erlittenen Schaden.
Fortschrittsattribute
Krit.-Chance
{{{1}}}
Krit.-ChanceWahrscheinlichkeit, einen kritischen Treffer zu landen.
Kritischer Schaden
{{{1}}}
Kritischer SchadenZusätzlicher Schaden bei kritischen Treffern.
Angriffsgeschwindigkeit
{{{1}}}
AngriffsgeschwindigkeitWie schnell der Held angreift (kleiner ist schneller).
Ausweichen
{{{1}}}
AusweichenChance, einem Angriff vollständig auszuweichen.
Erweckungsbonus
Erweckungsbonus
{{{1}}}
{{{1}}}Erhöht deinen Goldgewinn aus Kämpfen und Belohnungen.
