Modul:Firestone/Data/Heroes: Unterschied zwischen den Versionen
Die Seite wurde neu angelegt: „-- Modul:Firestone/Data/Heroes -- ganz normales Helden-Verzeichnis return { Talia = { class = "Warrior", unlock_at = "Stage 2", attackstyle = "Melee", specialization = "Damage", resource = "Rage", awakening_id = "raining gold", main = { damage = "90", hp = "1.770", armor = "14" }, adv = { precision = "12%", bonus_damage = "+180%", speed = "1,9″", dodge = "5%" }, }, Burt = { class = "Warrior", unlock_at =…“ |
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-- ganz normales Helden-Verzeichnis | -- ganz normales Helden-Verzeichnis | ||
return { | return { | ||
Talia = { | |||
class = "Warrior", | |||
unlock_at = "Stage 2", | |||
attackstyle = "Melee", | |||
specialization = "Damage", | |||
resource = "Rage", | |||
awakening_id = "raining gold", | |||
main = { damage = "90", hp = "1.770", armor = "14" }, | |||
adv = { precision = "12%", bonus_damage = "+180%", speed = "1,9″", dodge = "5%" }, | |||
skins = { | |||
"Wild", | |||
"Cheerleader", | |||
}, | |||
}, | |||
Burt = { | Burt = { | ||
Version vom 7. November 2025, 17:27 Uhr
Die Dokumentation für dieses Modul kann unter Modul:Firestone/Data/Heroes/Doku erstellt werden
-- Modul:Firestone/Data/Heroes
-- ganz normales Helden-Verzeichnis
return {
Talia = {
class = "Warrior",
unlock_at = "Stage 2",
attackstyle = "Melee",
specialization = "Damage",
resource = "Rage",
awakening_id = "raining gold",
main = { damage = "90", hp = "1.770", armor = "14" },
adv = { precision = "12%", bonus_damage = "+180%", speed = "1,9″", dodge = "5%" },
skins = {
"Wild",
"Cheerleader",
},
},
Burt = {
class = "Warrior",
unlock_at = "Stage 4",
attackstyle = "Ranged",
specialization = "Damage",
resource = "Energy",
awakening_id = "all main attributes",
main = { damage = "82", hp = "1.650", armor = "12" },
adv = { precision = "15%", bonus_damage = "+140%", speed = "1,5″", dodge = "4%" },
},
Valerius = {
class = "Paladin",
unlock_at = "Stage 700",
attackstyle = "Melee",
specialization = "Tank",
resource = "Mana",
awakening_id = "prestigious",
main = { damage = "45", hp = "3.450", armor = "25" },
adv = { precision = "2%", bonus_damage = "+50%", speed = "2,3″", dodge = "12%" },
},
}